Our Agile Product Development Process
Our customer-centric, agile approach gets your products to market faster for a competitive edge.
01
Understand
The preliminary requirement of the agile development process is to understand what problem we need to resolve for the customers before we make the product. The opening move is to understand who the users are, their pain points, needs, and competitor analysis.
Team Members Involved:
- Project Manager
- Project Architect
- Product Designer
02
Ideate & Decide
The next step is to figure out what the users think, and draft as much information as possible from the previous launches, releases, and their fallouts. The outgrowth is to handpick solutions with favourable outcomes. We come up with several ideas that the team can chalk out, decide into practical or most innovative ones, to inspire new and better solutions.
Team Members Involved:
- Project Manager
- Product Designer
- UI/UX Designer
03
Prototype
Prototyping involves understanding and simulating the clear-cut usage of the product. We design a mockup of the proposed product, which intends to test and validate ideas, design assumptions and other aspects of its notions. We test our prototype in various use-cases scenarios and identify its points of failure.
Team Members Involved:
- Project Designer
- UI/UX Designer
04
Validate
Design validation is how we receive the feedback. Another perspective is what we use to figure out the blind spots and bridge the gaps in between. We make use of the prototype from the previous step and the actual assessment to obtain opinions on the typifying product. This helps us predict the response to the release of the product.
Team Members Involved:
- Project Manager
- Product Designer
- UI/UX Designer
05
Update Product Backlog
Updating the product backlog is an ongoing activity of the sprint with the product manager and the development team. The product manager can update the items of the product and make decisions as suitable. It is an effective way for the team to communicate what they are working on and what next they plan to do.
Team Members Involved:
- Project Manager
- Product Designer
- UI/UX Designer
- Team Lead Development
06
Sprint Planning
Team members sit together and communicate what can be delivered in the sprint and how that work will be pulled off. The product owner describes the goals of the sprint and what backlog items contribute to that objective. The print planning also divides the entire project into a series of smaller tasks, which makes sure the entire focus of the cross-functional team is on resolving the problem.
Team Members Involved:
- Team Lead
- Project Manager
- Developer
07
Daily Scrum
The Daily Scrum is a short event for the Developers of the team but Designers can also join it. The goal is to overlook the progress towards Sprint goal, clear more about the product, and adjust upcoming planned work. Daily Scrum also helps team members understand the shortcomings, and obstacles that may prevent them from accomplishing the tasks.
- Team Lead
- Project Manager
- Developer
08
Product Increment
The product increment is the overall contribution of the team which includes the sum of all the product backlog items accomplished during the sprint and the value of the increments of all the previous sprints. At the end of the sprint- the new increment must be “Done”- which means it must be in usable condition.
Team Members Involved:
- Team Lead
- Project Manager
- Developer
09
Sprint Review
The Sprint Review is an informal meeting we have with the development team, scrum master, the product owner, and the stakeholders attending. The team gives a dummy demo of the product and determines the finished and unfinished tasks.
- Team Lead
- Product Designer
- Project Manager
- Developer
10
Sprint Retrospective
A recurring meeting is held at the end of the sprint which is used to discuss the accomplishment of the previous sprint cycle and improvements for the next sprint. The agile sprint retrospective is a crucial part of the Scrum framework where the team focuses on developing, delivering, and managing the project.
Team Members Involved:
- Team Lead
- Product Designer
- Project Manager
- Developer
We Endeavour Latest and Up-To-Date Tools and Techniques to Deliver World-Class Products
Design Tools
We use the best of the best design tools to streamline the workflow and boost the creativity of the team. Our focus is on technologically advanced tools to provide top-notch solutions to customers. Designing is made a lot more productive by leveraging the best design tools – After Effects, Adobe Illustrator, and Photoshop, to actualise exciting and unique design ideas right away.
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Prototyping Tools
These prototyping tools allow the designer to weave visuals, navigational elements, and straightforward interactions to give a solid depiction of how a design will look, behave, and feel.. We use the best prototyping tools like Figma, Adobe XD, and Invision Studio to experiment and fine-tune the details.
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Collaboration Tools
To bridge the gap between the designers and engineers we use preeminent collaboration tools like FigJam, Zeplin. The designer takes the design from the prototyping tool and exports them into a format that generates code snippets, design specs, and assets. It builds an approachable workspace that is friendly to other team members.
Management Tools
We use versatile project management tools that come with a powerful set of features to efficiently manage and run various projects. These management tools are useful for our cross-functional teams who are working on web designs, social media, and advertising projects that can considerably streamline their creative process.
- Youtrack
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A powerful project management tool that our team uses to deliver great products. We use the tool to track projects, use agile boards, plan sprints, and releases, retain knowledge base, with reports, and dashboards.
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Git
A control system to handle small and large projects with precision. We use the tool to track changes in a set of files, and coordinate work among the programmers who are collectively developing the source code.
- Jenkins
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Jenkins is an open-source server used worldwide by developers to reliably build, test, and deploy the software. A simple CI server or turned into a continuous delivery hub for any project, distributes work across multiple machines, helps drive builds, tests, and deploy across multiple platforms.
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Sentry
Our team uses Sentry to track and monitor the performance, which helps developers easily understand what actually matters, resolve quickly, and learn continuously about applications, whether frontend or backend.
Association Tools
From communication to project management and discussion, technology offers an abundance of options. We utilize the best of online collaboration tools and software to communicate with the team in real-time. From online video conferencing software, scheduling meetings, and sharing screens, we make sure our teams can associate and collaborate at once.